New World Invasion Guide
Invasion Basics
The goal of an invasion in New World
As a 50 player group, prevent the Corrupted from destroying the fort. This happens at a designated time 3-4 times per week (3 days on, 3 days off). Check the in-game map, and the conflicts tab to see when they are happening. If one is happening at Everfall for example, click on Everfall’s city, and scroll down to sign up for Invasion. The controlling company can pick 10 players, and the other 40 are randomly picked from the available signups.
There are 5 gates and a central pillar in the middle to guard, if the central pillar is destroyed, the Invasion ends as a loss. Protecting the gates from falling will be the central strategy to win.
Fight 8 waves of Corrupted enemies getting increasingly more difficult with more elite enemies. When the waves finish and the central pillar is still standing, the Invasion ends in a win.
On win
Contributors get 1k gold + dark matter. The zone you fight the invasion in does not get downgraded. Most companies will give an additional payout on win, because it saves them money compared to a loss.
On loss
Less gold depending how far you make it in the invasion. The zone you fight in gets random crafting tables downgraded. Which costs town owners gold to activate town board missions that will upgrade those crafting tables again.
Enemy priority
- Bombers
- Void Destroyer (skull) – attack the eyes
- Priest – get in close and melee
- Commander – pull aggro from gate, dodge attacks
- Spriggan – attack with headshots
- Brute – attack with heavy attacks
- Trebuchet – ranged teammates will attack when elites are down
- Cannon
- The rest don’t need an order
Enemy strategy

Bombers – kill on sight, low heath, but high damage if they sneak through

Skull – only spawns on front waves. Ranged DPS should focus left eye first until you see it gets staggered when one eye is destroyed, then focus the right eye.

Priest – when it gets into position after spawning, and running to the gate, summons a bubble around itself. Defenders should get in melee range or inside the bubble to do damage.

Commander – charges the first person who attacks it with a quick uppercut. Will insta-kill most so plan your dodge. It will then charge the gate. Taunts will not work until it reaches the gate. Has the highest defense of the elite enemies and typically hits the hardest. Goal is to keep it off the gate and down it as fast as possible.

Spriggan – will charge the gate on spawn. Weak point is the head so all range should aim for headshots. Ideally range DPS should keep distance and if enough threat is generated, when the Spriggan reaches the gate, the highest DPS commonly takes aggro (keeping it off the gate).

Brute – will charge the gate on spawn. Has a stamina bar, when stamina is broken it will collapse on one knee, allowing for free damage. DPS should focus with heavy attacks + stamina breaking abilities.

Trebuchet – launches cows over the gates that can spawn low level enemies that will attack structures inside the fort. Cows/ inside spawns should be focused by repair crew. Should be focused by ranged DPS before low level ads (except bombers).

Cannon – fires balls of fire that create a burning circle on the ground they land on. Mostly avoidable, but more important than low level mobs (except bombers).
Ideal Invasion Teams Composition
Win conditions in an Invasion are most reliant on high damage output from each gate to make sure no enemies make it inside the fort.

Damage type
Corrupted are weak to the following:
Arcane 30% extra damage
Thrust 20% extra damage
Nature 15% extra damage
This means DPS should slot a Cut Pristine Sapphire in weapons for optimal damage. Inherently this also means that Thrust weapons with *some Intelligence scaling have the most DPS potential – Musket/Rapier because 150 Intelligence bonus will, as a bonus, give +10% to the elemental damage from the (Arcane) Cut Pristine Sapphire in the weapon gem slot.
Since the wave spawns happen out in a zone that is covered in Corruption, this makes melee much less accessible in the amount of time they can deal damage. Leaving Musket as the most optimal single-target DPS on paper, if you can land consistent headshots. Check out my Invasion Musket Build for more details.
The other best ranged DPS weapons in the game are Bow and Fire Staff.
Bow provides a mix of AOE damage and single-target damage that makes killing low level enemies when they spawn east. With mostly 725 gear, and Attuned Leather Pants you can actually hit a 25str 500dex 150int 25 focus attribute setup. Meaning you can have max Bow scaling + the 10% bonus for the partial arcane damage coming from the sapphire gem.
See my Bow Invasion DPS guide.
Fire Staff provides high AOE damage from a distance, with easy Empower optimization, making it optimal for protecting teammates from groups of small enemies while your allies deal with the single target Elite enemies. For this reason there only needs to be 1 of these players on each lane (front 3), and 2 in the back lane. Although it does not hurt to have 2 in each of the front lanes as well. Check out my Invasion Fire Staff Build for more details.
Damage optimization
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Boosts key attributes 884_2c37da-5f> |
Choose based on weapon scaling. Apply before the Invasion starts 884_3fb9dc-49> |
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+7% damage (Empower) 884_c8b4c8-90> |
Apply before the Invasion starts 884_2674fb-6c> |
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+15% damage vs. Corrupted 884_c7967e-3b> |
Apply before the Invasion starts 884_a24a52-27> |
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Up to +15% damage vs. Corrupted 884_5fd263-bd> |
Check your houses to make sure trophies are mounted before the Invasion starts 884_b818ce-dd> |
For unfamiliar terms, please refer to our terminology guide.