Solo Healer Build – New World Season 9

The New World Solo Healer Build is a highly specialized setup for advanced teams tackling challenging content like the Hive of Gorgons raid in New World. Centered around a Life Staff with Blessed and Refreshing Move, paired with the Fracture artifact with Refreshing Rupture, this build is designed for a single healer to provide heals for a 10-man raid all by themselves, while also supporting through damage buffs, and debuffs. Tailored for groups with strong self-sustaining DPS, this build relies on precise ability rotations, optimized attributes, and carefully selected gear to keep the tank alive while empowering the team. Below, I outline the key components, including weapons, armor perks, jewelry, and gameplay strategies, to master the role of a solo healer.

Weapons

Mainhand

Blessed
Refreshing Move
Keen Beacon/Fortifying Sacred Ground/Refreshing Divine Embrace

Solo Healer Build Mainhand Weapon

Offhand

Fracture with Refreshing Rupture

Solo Healer Build Offhand Weapon

Skill Tree

Lifestaff skill tree is dependent on how confident you are in your Tank. If you are confident in your tank, use Orb of Protection. If you are not confident in your tank, use Divine Embrace. The Aegis upgrade for Orb of Protection is arguably better than the Divine Blessing ultimate in the Healing tree, which is why no ultimate is used.

Attributes

Strength 25
Dexterity 5
Intelligence [fill the rest]
Focus 350
Constitution 25

Armor

Prioritize armor perks in the following order:

  • Enchanted Ward x4-5
  • Refreshing x4
  • Weapon Perks
    • Fortifying Sacred Ground
    • Nullifying Oblivion
    • Voracious Blade
  • Freedom, Hardcore Parkour

Jewelry

Pick the best Protection amulet that matches the most common damage you will be taking in the activity you are in. Healers commonly take a lot of ranged Thrust damage.

Amulet Perks:
Health
Protection
Empowered/Divine

Ring Perks:
Hearty
Sacred
Healing Breeze

Earring Perks:
Nimble
Refreshing Toast
Empowering Toast

It’s important for the Earring to be Intelligence in this build to hit the correct attribute splits.

Typical Buffs and Trophies

You should ideally have 5 buffs above your health bar, and Major trophies at each of your 3 houses matching the enemy type you are facing. For example:

How to Play

  1. Oblivion
  2. Essence Rupture
  3. Orb of Protection on Tank
  4. light attack
  5. Keen Beacon on DPS clump
  6. light attack
  7. Sacred Ground on Tank
  8. light attack
  9. Void Blade
  10. light attack x3

Running one healer requires the overall team to be more advanced, as they will be more reliant on their own DPS for healing via the lifesteal from Fracture.

Empower details

Empowering Proximity x3 30%
Forsaken Pact 10%
Oblivion 15%
Empowering Toast 10%
Powerful Honing Stone 7%
Total 72%

Empower is capped at 50%, but having more than 50% can help you manage to stay at cap at all times. To know where your current Empower total stands, check out the Empower Calculator.

Tips to remember

With an advanced team, they will be healing themselves a ton as long as Essence Rupture stays active on bosses, so they will mainly only need your damage buffs from Keen Beacon, Oblivion, and Rend from using Void Blade. Tank is the exception because there is some damage that is unavoidable to take.

Make sure you have your Healer targeting settings dialed in and that the Tank is in your preferred slot of the group for easy targeting. This will help with Sacred Ground targeting, and Divine Embrace targeting is you use it.


Build made using the free tools at New World Buddy.

For unfamiliar terms, please refer to our terminology guide.

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